|Subject: Atelier Rorona The Alchemist Of Arland Wed Sep 21, 2011 3:44 pm|| |
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Atelier Rorona: Alchemist of Arland (Rorona no Atelier: Arland no Renkinjutsushi ロロナのアトリエ ～アーランドの錬金術師～?) is a Japanese console role-playing game developed by Gust. It was first released for PlayStation 3 on June 25, 2009 in Japan and released as a Japanese Best Version on September 23, 2010 due to its sales figures. North American release follows on September 28, 2010 along with European release on October 22, 2010. Atelier Rorona is the eleventh installment in the Atelier series, and it continues the series' emphasis on item synthesis. The game is the first title in the series to be developed for PlayStation 3, and it is also the first to utilize 3D computer graphics as opposed to 2D sprites in earlier titles. A sequel entitled Atelier Totori: Alchemist of Arland 2, which takes place five years after the end of Atelier Rorona, was released in Japan on June 24, 2010.
Atelier Rorona consists of four different styles of gameplay: field maps, a battle screen, an alchemy system, and a visual novel system. Navigation occurs via two static map illustrations, which depicts the Arland town and its surrounding area in a scaled down view. Field map areas such as the town and forests are depicted as realistically rendered environments, in which the player can converse with locals, gather items, or encounter enemies. Enemies on field maps are openly visible to the players, and players can either engage or avoid the encounter. Contact with the enemies initiates a separate battle screen.
Battles in Atelier Rorona are turn-based and continues until either side is defeated or flees. The player may use physical attacks, items, or skills to either wound targets or heal characters. Each character and enemy has a number of hit points which depletes as he or she is attacked or performs certain skills. When a character loses all hit points, he or she faints; if all of the player's characters fall in battle, he or she is sent back to the game's town. Certain items and skills also affect the battle's element, which, depending on the element, could either increase or decrease the efficiency of certain skills performed, or make additional skills available.
Atelier Rorona's storyline is presented as a series of twelve tasks. Each of these tasks amounts to three months of the game's storyline, and requires the player to complete it by the end of the period. If the player fails to complete the task, the game ends and must be restored from a previously saved game. The plot develops as the player progresses through text conversations akin to a visual novel-style gameplay. Gameplay in this segment requires little player interaction as most of the duration is spent reading the text that appears on screen. There are fourteen main plot lines that the player will have the chance to experience. To view all of the plot lines, the player will need to replay the game multiple times and perform different quests for the game's various characters.
Note: 3.42fw required but by now you should know what to do